Street Survivors
Everything here is free to use in coverage, videos and streams: quote it, crop it, meme it. Questions, review keys and interviews: press@7beersdeepgames.com. It's one person, so you'll get a real answer.
The facts
| Title | Street Survivors |
|---|---|
| Developer / Publisher | 7 Beers Deep Games (one person) |
| Genre | Action roguelite / bullet heaven ("Survivors-like"), comedy |
| Platforms | Steam (Windows, macOS) and App Store (iPhone, iPad), both coming soon. |
| Price | $5.99 on Steam · $4.99 on the App Store. Paid once. No in-app purchases, no ads. |
| Release | Steam page and release date to be announced (Steamworks onboarding in progress). Watch this page or email for the date. |
| Players | Single-player |
| Languages | English |
| Engine | Phaser + TypeScript, shipped as a native app on desktop and iOS |
| Rating | Mature. Cartoon violence (blood can be turned off), crude and adult humor, references to drugs, alcohol, gambling and sex work. No nudity. Contains flashing lights (option to reduce). |
| Website | 7beersdeepgames.com/street-survivors |
| YouTube | youtube.com/@7BeersDeepGames |
| Press contact | press@7beersdeepgames.com |
Descriptions
One line
A cartoon bullet-heaven roguelite where the horde is the whole neighborhood.
Short (store length)
A cartoon bullet-heaven roguelite on the mean streets. Pick one of 14 heroes, dunk, swing and spray your way through hordes of tweakers, pimps and Karens, evolve 26 weapons, and survive 30 minutes of chaos. Auto-shooter survival with a street attitude.
Long
STREET SURVIVORS is a Survivors-like action roguelite where the horde is the whole neighborhood. Thirty minutes on the clock, one hero, and every tweaker, pimp, dealer and Karen on the block coming for you.
Your weapons fire on their own. You move, you dodge, you pick what to level, and you decide when to hit the Ult. Dunk a flaming basketball into the crowd, throw a boba, swing a nail-studded bat, or call in Backup and let the car do the talking.
14 heroes, 14 ultimates. Gordon, Jess, Candy, Moe, Mikey, Venus and her dog Mango, Rat King, El Guapo, Terp Daddy, Thotzilla and more. Every hero has a signature weapon and an Ultimate with its own rules: a dunk combo meter, a touchdown, a gospel bass drop, a circus tent, a Segway ram.
26 weapons, 15 passives, 42 evolutions. Brick, 9mm, Uzi, nail bat, baton, bass cannon, pressure washer, pigeon posse, selfie flash. Pair the right weapon with the right passive and it evolves into something nastier.
Three stages. In-game achievements and a collection to fill. A loot backpack slot machine. Original chiptune hip-hop, reggae and rock soundtrack. Full controller support. Short runs, long nights.
Cartoon violence, adult humor, drug and sex-work references. It's a comedy, not a documentary.
Art & media
Key art4096 × 1912 PNG, no logo, plus the Steam capsules with the logo and the 3840 × 1240 hero strip.
Zip (13 MB)PNG only
Game logoTransparent PNG wordmark, 1280 × 717. Also in the key art zip.
PNG
12 screenshots1920 × 1080 lossless PNG, captured in the live game with the HUD on. Captions on the game page.
Zip (29 MB)
Gameplay clip38 seconds, 1920 × 1080 H.264 with the soundtrack, no watermark. Cut to show real runs; free to re-edit.
MP4 (32 MB)720p (11 MB)
Studio logoThe 7 Beers Deep Games bottle cap: 1024 / 512 / 256 / 128 px PNG on a white app-icon tile, plus a transparent cut for dark backgrounds.
ZipTransparent PNG
7 Beers Deep Games
7 Beers Deep Games is a one-person studio. Street Survivors is its first release: built solo over 2026 in Phaser and TypeScript, with the idea that a Survivors-like could be funny on purpose and the horde could be the neighborhood. The studio name is the honest answer to "how did you come up with that?" More games are in the works; they get announced when they're good, not when they're planned.
Things worth knowing
- Street Survivors is a work of parody. Every character is fictional; any resemblance to a real person is satire, not fact.
- The art and music were made with AI tools, which the game discloses on its store pages.
- No analytics, ads or tracking in any version of the game. The Steam and App Store builds make no network requests at all.
- Streaming and video coverage, monetized or not, is welcome without asking.
Contact
Review keys for Steam and TestFlight go out as soon as the store pages exist. Email now and you're on the list.